Modomotion?
Friday, April 29, 2011 at 5:02 AM
David Stripinis

Nearly five years ago, I began a small project designed to allow me to take animation from Autodesk's Maya and bring it into Luxology's Modo.  At the time, Modo had just released version 201 which included a beautiful GI renderer, but did not support animation- it didn't even have a timeline.

I used some voodoo with blendshapes ( morphmaps in Modo terminology ) to get animation into Modo, even with motion blur after an undocumented feature was revealed to me by Modo's chief architect.  Stuart was so impressed with my efforts he gave me an enourmous hug at Modo's party during Siggraph '06 in Boston.

Admittedly, he was quite drunk at the time.

Some people were using Modomotion, but it was limited in it's usefullness.  I knew this, and I had done it more as to settle a bet with Luxology president Brad Peebler than anything else.

With Modo 301, Luxology added a timeline and support for .MDD files.  This made the very concept of Modomotion more viable.  I rewrote Modomotion to output .mdd files, and released it - again, still for free.

Immediately upon release, the complaining began.  It didn't work the way certain people wanted.  It wasn't fast enough.  I didn't provide enough documentation.

I never intended Modomotion to be a 'product'.  It was something I played around with because I like animating in Maya and like rendering in Modo.  I released it for free online because I could.  I wrote the tool to work the way I like to work.  In fact, my private version of the tool automatically creates my preferred directory structure and outputs files the way I like, but I conceded a little bit to other users.

I wrote Modomotion as a script instead of as a plugin because I wanted it to be availiable to as many people as possible.  I don't think most users at home are running 64Bit Linux flavors of Maya, which is the only way it would be released as a plugin.  To maintain a plugin across multiple versions of maya, across multiple platforms, in both 32bit and 64bit requires way more time and resources than I was willing to devote to a free project.

I decided to rewrite Modomotion in python, simply to learn more about Python in Maya, something that wasn't around before.  During Avatar, I was so engrossed in Motionbuilder, Maya advanced without me paying attention.  So I needed an excuse to do a Maya Python project, and Modomotion 3 was it.

Last year I released the rewrite and an accompanying video showing how it worked.  While Modomotion3 has had well over 2000 downloads, the video has been viewed 135 times.  Obviously, there were people out there downloading it and not watching the video.

The complaining continued.  On message boards, on Twitter, and occasionally someone would locate my website or email address and complain there.  I pretty much ignored it.  As I said, I created Modomotion as basically a hobby and for my own use, and distributed it because, hey, why not.

Then I got three emails within three hours from one individual, a student at a university on the West Coast of the US.  This is important once you take into account timezones.  He was trying to complete an important project, and had done no stress testing.  All his animation was done in a manor which wouldn't work with Modomotion.  He was now trying to export it out so he could render, and obviously it wasn't working.

The first email was asking for help.  It was slightly brusque, but that's fine.  I'm aware that if you send somebody an email you don't know, briefness is often a virtue.

The second email was slightly rude mixed with panic and pleading.

The final email was rude and full of insults, belligerence and even legal threats ( gotta love Americans ).

I got all these emails at the same time when I woke up in the morning.  I hit delete. And I decided I was done with it.  I announced I was pulling Modomotion.  I gave people a week to grab it if they wanted, and now it's gone.

It will not be coming back.

To quote an axiom recited by my friend Wes - 'Give people an inch, and they expect a mile.'

If you need a replacement for Modomotion, I would suggest PointOven .  It costs $99.  With that, you get support and can make all the requests you want.

Update on Monday, May 2, 2011 at 3:59 AM by Registered CommenterDavid Stripinis

Huh.  So it's been interesting to see the reactions to me taking down Modomotion.

First, and honestly the most surprising, has been the support for my actions.  Many people have been quite understanding of my reasons for killing off the public version of Modomotion.

But, of course, there has been some griping.  People don't get why the complaints of a few should spoil it for everyone.  Also, some have said things along the lines of 'Hey, you should expect some criticism when you release a product'.

I gave put Modomotion out there basically because I could.  I put it on it's own website without any contact info so people couldn't easily contact me.  I honestly did not care if it worked for people or not.  If so, great.  If not, well, not my problem.  As I've said, I made it a script, so if it doesn't work for you, you fix it.

People also say not to let a few people bother me since most people were perfectly happy with it.  Well, let me ask you something.  If you were at a party, and the only people who come up to you criticize or assault you, you'd leave the party.  How long before everyone else complains?

If you have the script, and it works for you, great.  I'm not taking it away from you.  I don't think that's even possible.

Enjoy it.  Have fun.

But what I don't want is to listen to anymore people complaining.  So I'm leaving the party.

Article originally appeared on davidstripinis.com (http://www.davidstripinis.com/).
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